capital = 340

oob = "MISTRAL_START"

add_ideas = {
	MIS_vytal_accords
}

set_stability = 0.45
set_war_support = 0.4

set_convoys = 67

set_research_slots = 3

set_technology = {
	# Infantry #
	infantry_weapons = 1
	support_weapons = 1
	
	# Vehicles #
	tech_trucks = 1
	motorised_infantry = 1

	# Support #
	tech_support = 1		
	basic_train = 1

	# Artillery #
	gw_artillery = 1
	interwar_artillery = 1
		interwar_antitank = 1

	# Electronics #
	electronic_mechanical_engineering = 1
	radio = 1

	# Industry #
	basic_machine_tools = 1
	fuel_silos = 1
}

set_popularities = {
	# Neutral #
	academy = 25
	corporate = 7
	council = 30
	monarchy = 0
	# Hostile #
	criminal = 28
	cultist = 4
	terrorist = 6
	# Natural #
	grimm = 0
	tribal = 0
	wilderness = 0
}

set_politics = {
	ruling_party = council
	last_election = "1000.1.1"
	election_frequency = 2
	elections_allowed = no
}

create_country_leader = {
	name = "Mistral Council"
	desc = "mistral_council_DESC"
	picture = "gfx/leaders/MIS/portrait_MIS.dds"
	expire = "2050.1.1"
	ideology = elected
	traits = {

	}
}

create_faction = "Kingdom of Mistral"

puppet = HAV

add_to_faction = ARG
add_to_faction = KUC
add_to_faction = WIN
add_to_faction = SHI
add_to_faction = HIG
add_to_faction = ONI

#### Characters ####
### Phase One ###
## Country Leaders ##
# Main #
recruit_character = MIS_mistral_council
# Ideology #
recruit_character = MIS_leonardo_lionheart
recruit_character = MIS_villeneuve_taurus
recruit_character = MIS_unknown_mistral_heir
recruit_character = MIS_lil_miss_malachite
recruit_character = MIS_unknown_cult_leader
recruit_character = MIS_white_fang_operative
recruit_character = MIS_wild_grimm
recruit_character = MIS_nomadic_leadership
recruit_character = MIS_barren_plains
## Advisors ##
# Cabinet #
# Theorist #
## Scientists ##
# Nuclear #
# Naval #
# Air #
# Land #
## Chiefs ##
# Army #
# Navy #
# Air #
## High Command ##
# Army #
# Navy #
# Air #
## Generals ##
# Field Marshal #
# Corps Commander #
# Admiral #
